A knack is an supernatural talent for something that normally has an element of chance, and seems to defy explanation and probability. A knack has nothing to do with skill or knowledge. The subject is covered only briefly in the Chronicle during Kvothe's lessons with Abenthy, and only a few examples are given. Trip is described as having a knack because dice he throws always land as sevens, no matter whose dice he uses or if he is betting on the throw of another person. Abenthy also mentions people who have knacks for finding water (i.e. dowsing), predicting the weather, and growing plants. He mentions that centuries ago, knacks were feared, as the Tehlins felt they were "demon signs," so those possessing them were burned.[1] Later, in a Wise Man's Fear, Denna says that the suitor currently teaching her to play the harp says she "has a bit of a knack for it", although this may be used in a non-magical sense of the word.
- ↑ The Name of the Wind, Chapter 9: "Riding in the Wagon with Ben"
This article is a stub. |
This page needs to be expanded in order to include more relevant information. |